The installation consists of two well defined and clearly differentiated moments. Firstly a multiple
videos tracking and image analysis system generates the 3D structure of the passing of time.
Secondly a physics interface allows the user to audio visually navigate the resulting 3D structure
using both hands to gesture.
It’s a spatial exploration of the spirit’s angles in a moment.
My life is torn between two prevailing and opposite ideas.
Either we exist and our psychological being is a consequence of this existence. Or we exist
psychologically and the world we perceive is simply a construction created by our senses.
This work defends the second idea.
If our existence is primarily psychological, time is just the consequence of our inability to
comprehend the dimensionality of certain objects. Our inability to understand a book by merely
touching it, forces us to read it in order to know it.
Thus, time is only the consequence of our cognitive apparatus, it veils the spirit and the dimension
we cannot perceive in objects or moments.
If we were only able to perceive two dimensions, we would only know three-dimensionality as the
passing of time, and the front and back of an object could only be explained as different moments
(times) of an object.
I sometimes dream something like this happening to us.
That we don’t stop in the structures generated by time and memory. That we stay in a single angle
of memories.
I once read from Ouspenky’s hand that there should be a difference between the wood in a gallows
and the wood in a boat. Use, existence, history make up the body in all of its dimensions.
Is that the spirit? I don’t know.
But I want to find these shapes, these things time sculpts within us and see they’re not made out of
marble or fixed.
We think of our time as a line, either straight or bent, but with a beginning and an end, our death.
I don’t see it that way.
Watching time go by, we see the angles of a structure we cannot fully perceive. When we read a
book, letter by letter, word by word, time becomes the vehicle with which we travel the immensity of
literature. But when we reach the end, there isn’t a linear route behind us, we didn’t travel across
from one point to the other, there’s more than just the book. There is a mental structure we can
appreciate from different angles and different approaches.
So time allows us to see aspects of the spirit’s structure.
History is not recorded on a tape, it’s a structure, a scale model to look at as we please and as we
can.
Hence it could be said that time has sides, different sides and that it has volume. The
transformations of our memories are no more than rotations on one of these axes.
They have a body, a shape. Our life doesn’t draw a line or a path. It outlines a figure, a shape that
contains the past and the present that will rotate and shift to become part of our future. This shape
is contained in the dimension and in the space where time dwells. We can say, this shape contains
us in essence and potentiality.
This work merely attempts to capture this idea; catch time in space. And in this way, at least start
believing things have some sort of spirit.
Then what is the spirit? Perhaps it’s just past history that refuses to leave, the lump of its dimension
pressing today against my life.
The work is made of two applications that set two moments apart. The first captures time, the
second allows navigation.
The first part consists of a perpendicular camera system that captures movement in all known
possible spectrums. This data is subjectively transformed into a 3D shape created in OpenGL and
into a spatial sound sketch.
During this first part the users participate for some forty-five seconds as the 3D object is generated.
After this time, the final shape resulting from their interaction can be viewed on a set of screens.
During the second part, the central screen becomes a unit for the human interface. Based on the
“Total Internal Frustrated Reflection” technique and on a project developed by Jeff Han
[http://mrl.nyu.edu/~jhan/ftirtouch/index.html] for the Department of Computer Science of the Courant
Institute of Mathematical Sciences of New York University, we developed a Multi-Touch interface
that lets users navigate an object by gesturing with their fingers and hands placed on a screen.
In this way the generated object and space audio can be rotated, enlarged, moved and navigated, a
present time is created by rearranging memories.
This record of space finally conveys a 3D structure of time gone by.
A navigable virtual structure, in which we can see subjectively reconstructed any point at any
moment and from any angle.
Capture: movement recognition system through IR cameras in Processing. OSC server for the
dialogue among the different machines. OpenGL representations of the structure and real time audio
manipulation through a Sonia library.
exhibition: tracking and hand gesture analysis with blobDetection made by V3ga, OSC server for the dialogue among the
modules. Procemanipulation.
The installation consists of three screens, two of which can be either plasma or projections and the
third, placed in a frontal position holds the Multi-Touch system.
A wide room with lighting controls is required. The installation is completed by a graphic display that
helps understand and interact with the work.

documentation:
pdf texto explicativo de la obra, doc english version
pdf installation schedule, red osc.
pdf computer comunications .
banner01 high resolution
banner02 high resolution

sofware:
Multi-Touch Interaction Research
Processing,
oscP5 osc for processing.
Sonia
blodDetection made by v3ga

press:
Video & entrevista en microshow